You

Name: Charis
Webpage: so dead it is not even funny
E-Mail: myalchod[at]cox[dot]net
Character: Sailor Pluto

Civilian Information

Civilian Name/Nickname: Imawoikiru Tamaki
Name Meaning: Imawoikiru is a phrase meaning "to make the most of the moment" -- carpe diem, if you will. Tamaki is a girl's name, in this case written with the characters for "soul" and "value, esteem". EXTREMELY LOOSELY? Either "a soul that values the moment" or "to value a soul in the moment". Piffle.
Gender: female
Age: fourteen
Birthday: 2 August
Astrology Sign: Leo sun, Virgo moon, Gemini ascendant
Blood Type: B+ (or if you prefer Ree's version, "B++++++")
 
Likes:

Being at the Centre of Things: It would be too easy to generalise this and say that Tamaki likes to be the centre of attention. That's true, yes, but while she enjoys that, it's as much for the thrill of being part of things as it is for being noticed. At the centre of everything, there is doing, and Tamaki has never been very good at just watching. (She's a little bit of a diva, to be honest, and does like attention.)
Puzzles: With a mind as restless as her body, Tamaki finds something fascinating in things that need to be figured out. She likes normal puzzles all well enough, but finds exercises like cryptograms to be infinitely more fascinating. Detective stories are an especial like; she will read them over and over again to look for the clues she missed the first time around. Woe be on anyone who spoils these puzzles for her, however. (The symbol for Pluto was originally associated with espionage and detective work, among other things).
New Experiences: She's been isolated for so much of her life, always watching and never participating, that it makes perfect sense as to why Tamaki would want to see all sorts of new things. She's the kind who will try just about anything once, no matter how disgusting the food sounds or how foolish the experience might be, just to say that she has.
Children: Perhaps it's because she was indulged as a child by those a little older than her, or perhaps because there are a great many similarities between her and children, even at the "ripe old age" of fourteen; perhaps it's even memories of her first friend, in the person of Small Lady Serenity. Whatever the cause, Tamaki has a soft spot and especial fondness for children, particularly the ones who are picked upon or overlooked. She can spend hours with them, getting involved with their games and teaching them new things, all without ever getting bored or talking down to them. She will defend children fiercely, an odd and almost maternal response coming from a girl of her years. Her ideal age bracket is the lower half of elementary school, roughly five to nine.
Random Likes: shinies (especially fine fabrics and pretty jewellery), spider webs (she loves to see them with the morning dew still clinging to them), takoyaki, anime and manga, snakes, dogs

Dislikes:

Sitting Still: "Sitting" is something of a misnomer. Tamaki is twitchy, restless, hyper -- whatever you want to call it, she has trouble not moving. At the very least, she'll tap a foot or drum her fingers. She has to always be doing something, almost as if there's too much energy bottled up inside, and can usually manage to remain relatively still while working on something, but this is a girl in constant motion, whatever kind.
Rules and Restrictions: Given the cardinal three rules which defined her existence as a senshi, and the fact that she's broken all of them, it's not altogether unexpected that Tamaki dislikes rules. The consequences for her rulebreaking were unpleasant, and with the logic of the young, she decided that if the rules hadn't existed, she wouldn't have been hurt like that (never thinking that perhaps the rules had their place). This has expanded over time to a dislike for rules in general; if you tell Tamaki something is forbidden, she's likely to try to do it Just Because You Said No.
Wide-Open Spaces: Tamaki is acutely agoraphobic, possibly born of vague memories of that huge honking emptiness that's all around the Door. This extends somewhat into a fear of heights, though it's much more pronounced when it comes to open ones: she'd be fine by an upstairs window, or even possibly a balcony, but won't go up Tokyo Tower, except possibly with a blindfold and someone she trusts implicitly holding her hand the entire time. She is infinitely more comfortable surrounded by people or things than she is in the open (part of why nightmares find her abandoning her own empty bed), and will tuck herself up into little corners and the like if alone.
Bullies: No one likes bullies. Not everyone, however, will go to the lengths Tamaki does when she sees them. It is particularly bad when there are children involved, but whenever she sees someone being bullied, Tamaki's first instinct is to fly to their rescue, with fists (or staff) at the ready if necessary. Her tongue lashings are almost as frightening as the physical beat-downs. To her, those who pick on the weak are worse than scum.
Random Dislikes: the ticking of clocks, Peter Pan (the ending sucked), Tokyo-style sushi, school (she gets bored with it -- especially the sciences, though she likes math well enough), uniforms, silence, solitude, libraries, coffee

Hobbies:

Fibre Arts: Tamaki has a need to constantly do something, and has found that balls of yarn and knitting needles (or crochet hooks, or tatting shuttles and thread, or small embroidery projects ...) travel quite well. It's unusual to see her without some sort of project in her hands; even at school, she'll usually work on something up until the moment class actually begins, and will pick her work up the moment class is over, even working on it while reading or walking. The senshi have all probably been inundated with gifts of scarves and mittens and afghans and lace and the like over time, and Tamaki's wardrobe showcases her work, from sweaters to hats to the embroidery common on everyday garb and bags and the like. She adores sewing as well, despite that being less portable, and especially loves the challenge of costumes. Which brings us to ...
Cosplaying: Tamaki is a dork. No, really. She likes anime and manga as much as the next girl, but what she really likes are the elaborate outfits that come with it. Cosplaying provides her with an outlet for the sewing born of restlessness, and with a well-done outfit, lets her be in the spotlight. She's actually made money from commissions in the past, and it's likely to give her enough to get by here in the Universe, once she's established herself and formed connections. Her first purchase, once she's got somewhere stable to live, will be a new sewing machine (and, of course, the fabric to go with it). She has, for all her love of the hobby, never actually been to a convention, though she dearly wants to go.
Bojutsu (and Other Martial Arts): As a hyperactive child many years ago, Tamaki was introduced to bojutsu by her uncle, and a lifelong love was cemented in that very first lesson. Later, once she'd transformed and regained her memories, she joked that it was hazy recollections of who she'd been, but whatever the cause, she's been training at the art for over a decade now, and could probably compete at the national levels despite her age. She likes her moves a little flashier and more acrobatic than is entirely proper, but makes sure to keep those out of the dojo (well, most of the time).
Exploring: Tamaki's curiosity's gotten the better of her, and in free moments (admittedly few and far between these days), she has taken to wanderingracing through the streets of Tokyo, trying to figure out what's different in the Universe. Part of this is to find familiar (or new) places where she can sit down with her projects; part of it's just the thrill of discovery and the comfort of recognising something familiar.
Socialising: When she's not running around or glued to her sewing machine, Tamaki can often be found out at Harajuku Station, talking up a storm and swinging her legs and talking about the latest series or an upcoming convention or even something utterly unrelated. Outgoing and chatty, she genuinely likes talking to people, especially when they ask her questions that let her prattle on for hours. Needless to say, she's made quite a few acquaintances, if not precisely friends, since coming to the Universe.
 

Goals: Tamaki wants to be famous. She's not exactly sure as what, most of the time, and sometimes she's convinced it'd be as good to be infamous as it is to be famous, but she knows she wants people to remember her when she's died -- and before would be nice too, when she can enjoy it.
    On an utterly petty level, she wants to go to a convention. In costume. Preferably with friends, also in costume. She's heard about them from acquaintances, and they fascinate her, but she's still technically a child and that means she needs a guardian along ("Misora-neeeeeeeeeeeeeeeeeeeeee ..."). It would be, in her mind, like hanging out with other cosplayers, only a thousand million times cooler (and with more attention for her). She's still not sure if henshining and going as Sailor Pluto would be cheating or not. If Tamaki has her way, the entire Outer Senshi Family will wind up going to a con at some point, and she will get to dress all of them up. XD
    As far as the Universe goes, Tamaki has wound up with a whole new set of goals, foremost among them surviving long enough to find her fellow senshi (especially the other Outers) and revive Serenity. Besides her adoration of Serenity, there's the fact that no Serenity means no Small Lady, which is where she gets very confused about existence and wonders if it means she'll never have been at all. Her motives aren't entirely selfish there, though that's certainly a factor; she loves Serenity and is convinced the world will be worse off without her.
 
Good Points:

Loyal: Once Tamaki's loyalty is given, she will die for her companions -- she proved this once, and while she's not really in a hurry to do it again, she would willingly lay down her life if it was necessary. She has a multitude of acquaintances, but this loyalty is reserved for her true friends, whom she will defend verbally and physically as necessary without hesitation. Acquaintances get all the benefits short of "I'd die for you -- but please don't make me" when it comes to being defended, but she won't quite bend over backwards for them like she would her dearest friends; if they called her at some hour with trouble, she'd come running, but asking her to come over to help you make crumpets when she's busy isn't as likely to be met with a sunny "sure!"
Cosmic Knowledge Fish: Partially a function of being the Guardian of Time, Tamaki (especially as Pluto, but also as herself) has a wealth of historical knowledge to draw on. She remembers the Silver Millennium despite her death, including details which the other senshi have forgotten, and can be counted upon to answer questions about history (and even occasionally the future, though that's much more vague). There are moments when she turns around with such unexpected knowledge and gravity in her eyes that everyone seems to pause; a fourteen-year-old should not look like she has seen everything that was and will be. Note that this is specific knowledge; she couldn't tell you all about fly-fishing, for example, unless she'd read up on the subject. She does, however, have a damned good memory, and remembers a lot of those random (and utterly useless) things she does read.
Kicks Ass, Takes Names: Tamaki's been practising martial arts, bojutsu in particular, since she was three. She is a vicious combatant, especially with a staff (like, say, the Garnet Rod *RUNS*) in hand. This is probably a Good Thing, considering two of her attacks are hazardous (to say the least) to use. She can even fight you while wearing geta, if it comes to that, though no matter how many times she watched Samurai Champloo, she couldn't use them in combat like Mugen did (though not for lack of trying).
Friendly: At least in small doses, Tamaki can get along with almost anyone. She's genuinely a Nice Kid and unaffectedly charming, and it comes across clearly; even with the irritation that may be brought about by her endless prattling and fidgeting, the average person will find it hard to get truly angry with her (though aggravated is another story entirely).
Sewing Fu: Tamaki + sewing machine + fabric = something very shiny. Her handsewing is equally good.

Flaws:

Reckless: Tamaki is very, very bad at thinking first. Fools rush in, and while she's not necessarily a fool, she certainly does a good impersonation of one. It would be easy to think that having died twice now, and remembering at least one of those deaths clearly, has made her reckless, and perhaps that had something to do with making it worse, but she was always the kind to do rather than plan. While her enthusiasm is commendable, it's likely to prove more troublesome than not in the long run.
Immature: Blame this, if you will, on the fact that Pluto NEVER GOT TO BE A KID, and had hundreds upon hundreds of years of bottled-up need to cut loose that was never expressed. Upon rebirth, it's almost like the Pluto starseed decided it was time to revenge itself on that denied childhood with a vengeance. For all her rare moments of maturity, Tamaki's default state (even as a senshi) is full of youthful energy (see also her fidgets). While it could be a good thing, in small doses, it's like she doesn't have an off switch. She is easily distracted and prone to doing things just because she's told not to -- all told, very like a child. Similarly, she can be utterly tactless, not out of any spite, but simply because it doesn't occur to her that asking or saying some of what she does is a bad thing.
Fidgety: "Tamaki, will you SIT STILL for FIVE SECONDS, DAMN IT?!" If she's not doing anything, Tamaki will start fidgeting -- tapping toes, drumming fingers, something equally irritating. There's a perpetual energy to her, something that usually finds an outlet in some sort of portable handcraft. Give her back her knitting and no one will get hurt.
Easily Distracted: If a fight goes on for more than a few minutes, it's entirely probable Tamaki will get bored or distracted by something else interesting in the area. The mental equivalent of her fidgets, they're less prevalent when she's got her mind working on several things at once, but the kind of single-minded focus required in battle is a problem. This is less of an issue when she's working on her bojutsu training, but to be fair, that involves a period of mental discipline prior to entering the task, and she's been doing that since she was all of three. Even in classes, she's likely to be doing something else as well as what she's supposed to do in order to keep herself from getting too bored.
Insecure Attention Whore: Tamaki wants to be noticed. Tamaki wants to be famous, because she's afraid she'll die and no one will remember her -- or, possibly worse, live without anyone remembering she's there, kind of like it was while she was stuck at the Door. As a consequence, she requires regular validation of her own abilities and existence, typically in the form of praise -- and yes, she will wave her latest project or whatever at you until you tell her that she's done good, and reassure her that yes, you mean it. She knows she's good at what she does; she's just afraid that no one else notices, and needs for them to see or she's afraid she'll fade away. Not unreasonable, when the world has all but forgotten you before, but still damned annoying.

 
Personality:

At a glance, Tamaki is very young. With the boundless enthusiasm and energy of a child, she launches herself into almost everything at top speed, never really thinking about the consequences. She breezes through life with a casual disregard for what might be, flitting here and there as things interest her, moving along the moment she gets bored. To most of humanity, she gives an exceedingly good impression of not having a care in the world.
 
In a lot of ways, this impression is a fairly accurate one. Tamaki does have a childlike disdain for things like rules and restrictions -- in fact, told she cannot do something, she is exceedingly likely to do it just to prove that yes, she can, so there. She treats most of life as a game, utterly lacking in seriousness, because when you're fourteen and out of your parents' gaze, you are queen of the world and nothing can stop you. While she has good role models in the other senshi, Tamaki's too busy being a child -- as if, with her rebirth, Pluto is enjoying her long-ago denied childhood with a vengeance. In some ways, Tamaki is almost a sensualist: she takes delight in the feel of the wind in her hair and the grass between her toes and the sun on her face, in the flush of each emotion, in the tastes and sights and sounds of Tokyo. "Enjoy life" might well be her motto, when she lives every day as if it is a new adventure and something to be embraced.
 
Hyperactive is a good word: Tamaki always has too much energy and enthusiasm, pushing her to want to do instead of sitting around and talking about things. She doesn't like planning, doesn't like meetings, hates with a passion anything that is monotonous and plodding. She gets bored easily, jumping from one project to another in the blink of an eye, and gets distracted by things easily -- she will miss dinner or a meeting or something else she was supposed to do not because she forgets, but because she gets so wrapped up in whatever new thing has diverted her that the reminders of "do this" are tossed aside. While it can get wearying after a time, in small doses her enthusiasm is infectious and endearing. With the casual good humour she exhibits most of the time, and an unconscious charm to go with it, she can be friendly with just about anyone. Tamaki has a multitude of acquaintances, and almost always comes away from a conversation with a new one. Tamaki will concede that one true friend is worth a thousand false ones, she's still frightened she will end up almost alone again, and acquaintances allay that worry.
 
She loves to be the centre of attention, or at least in the centre of things. Being part of something means people remember who she is and consider her worth being around, and beneath all of the little girl things, Tamaki has a deep-seated, somewhat irrational fear of being forgotten. She remembers the Door, even if it was her prior life -- remembers, all too clearly, being alone and forgotten by almost everyone, and is determined that this will never happen again. It makes her a little bit of a diva at times, in a "me me me!" sort of attitude, but that comes up only when she's feeling particularly insecure or being ignored. More often, validation of her existence (rather than her talent; she knows she's good at what she does) comes in praise lavished upon her for her various projects; she's likely to be helpful just for praise, though when it comes to her crafts, she genuinely loves what she's doing. Her acquaintances provide a support network, but it is her friends who really hold her up when the worst comes.
 
For all her friendliness, Tamaki rarely classifies people as "friend" rather than "acquaintance"; friends are family, and that's a big step. She's very much aware of the gulf between the senshi and everyday people, though perhaps it is more that she thinks (subconsciously) of it as a gulf between others and herself. Whatever the case, when she does deem someone a friend, she will do anything, up to and including laying her life down (though really, she'd rather not). She likes to be around her friends for at least some part of the day, as if to assure herself they're still there and care about her and haven't forgotten her. She will never admit all of her fears of solitude, her uncertainties, her concern that she will fail at doing her duty and that she or her friends will die as a consequence (though at the same time, she's afraid of doing her duty too well, and the era coming to an end, and being isolated once more); at the same time, the senshi closest to her may have seen enough to figure this out, or at least have an inkling of it. She's vaguely reluctant to use her powers when it comes to senshi duties, partly because you never know when someone might change the rules again and that now this one will kill you dead. She'll lay into things readily with the Staff, at least.
 
She thinks, poor deluded thing, that she hides her insecurities and fears well -- and she often does, though when something has terrified her to the depths of her soul, it shows plain as day. When she has nightmares, which happen regularly enough, she'll wind up curled up on the foot of Misora and Kyoko's bed, curled into a little ball, and though she'll pretend the moment she wakes up that it never happened, it doesn't fool anyone. In some ways, her constant energy and rushing from one thing to another is a defence mechanism: if she does enough, she can pretend that the future solitude she fears is eons away or (better yet) will never happen. This is especially true now, when stopping to think for too long would mean wondering if she'll cease to exist, unless the future is repaired.
 
Tamaki can be utterly tactless and unsubtle, partially because she doesn't think before she acts. She'll blurt things out, asking questions without ever considering that there are things you aren't supposed to bring up in polite company. She doesn't mean ill; it just never occurs to her that it's a bad thing. She can get exceedingly snarky at times as well, though in this she knows full well what she's doing isn't particularly polite; her critiques are incisive but spot-on. When she chooses to unleash the sharp edge of her tongue, she can deliver a diatribe with the best of them, though she seldom does so unless she is truly riled up. Her temper is quick to flare and fade, anger usually unleashed in a single vicious burst -- and after that, if it wasn't something particularly bad, she may even let you buy her an ice cream to make up for being an idiot. XD Her mind is as agile as her body, running at a million miles a minute, and when she's excited, she'll speak almost as quickly. It can be hard to follow her as she jumps from subject to subject on a string of seemingly unrelated tangents, but in her mind, it all makes sense -- it's not her fault others can't fill in the missing connections!
 
She never wants to grow up. Adults are hemmed in, restrictions and expectations and rules on every side, and if she was given the choice in life between being free and being remembered, she'd take freedom and forgetfulness. Tamaki is convinced, deep in her heart, that she knows her own destiny: she will wind up as Pluto at the Door, the Solitary Guardian, the Star of the Underworld, with only the rare visits to break the monotony of existence, able to only watch and not do. She waffles between being convinced destiny is immutable and trying to change it, though both typically have the same response: to go out and do as much as possible, and damn the rules! If hemmed in, Tamaki will fight tooth and nail to get out; she might as well be allergic to restrictions, and when told "don't" takes it as an invitation to do. Maybe she'll die tomorrow, maybe she'll be stuck forever with nothing to do but twiddle her toes, but be damned if she's going to go out without living life to its utmost.
 
In a nutshell: very young, with all the energy and daredevil spontaneity and lack of self-preservation instinct that comes with the territory. A girl who needs validation to be sure she isn't forgotten, who is convinced she's hiding all of her uncertainties from the world, and who doesn't like those because she's convinced they're very adult attitudes. A young woman who, if push came to shove, would lay her life down for her friends, but until that day is going to live, because you never known when death will come for you -- even if you do know something of the future.

 
Appearance: to note, Pluto before her death looked like a slightly older version of Tamaki, something closer to eighteen or thereabouts. Other than a bit more height and figure, all differences were purely cosmetic.

Face: Pale grey-green, Tamaki's eyes are a little too large for her face -- they give her a wide-eyed waiflike quality. She has short but thick lashes, though with they're not much darker than her hair (she typically wears mascara to darken them). Eyes aside, the rest of her face is fairly sharp, almost brush-painted in its lines: sweeping arc of brows, narrow nose, high cheekbones, and pointed chin all in a fairly triangular face. Her skin is an almost golden hue, sharp contrast to the colour of hair and eye, and blessedly clear (though the blotchy stage of puberty is not so far behind as to have been forgotten). She neither tans nor burns, though sun will occasionally dust freckles across the bridge of her nose and cheekbones. On a day to day basis, she usually only wears mascara; cosplay or some of her more outrageous outfits will find her with plenty on, though, especially eye makeup and designs painted on with eyeliner.
Hair: Naturally, Tamaki's hair is slightly wavy and silver-blonde. "Naturally" is the key word there, because she typically straightens it (a laborious fifteen minutes with a flatiron every morning, though why she does this when she usually braids it afterwards is a minor mystery) and dyes it any one of a variety of wild colours on a regular basis. Streaks and root-to-tip fades are not uncommon. The problem is that, upon henshining, Tamaki's hair returns to its normal colour, and a good three-quarters of the time, the dye doesn't return when she de-henshins. Colour aside, her hair is nearly waist-long when loose; she'll typically wear it pulled back, braided and twisted into a horizontal figure-eight she'll secure with a hairpin or chopstick. Her bangs are slightly ragged, jaw-length on the sides and just above her eyebrows in the middle. It's exceedingly thick and fine, and she jokes that it's a minor miracle it stays put at all. At the beginning of the game, after a day in the Universe, she'll have dyed it in a burgundy-to-lavender fade. It was supposed to be a cathartic experience, somehow.
Build: Skinny. Considering how Tamaki's always moving, that's not altogether surprising. If she were about nine inches taller, she'd have an excellent model body -- thin as a rail, long legs, slight curves that keep her just on the feminine side of androgynous (though, if the self she saw in her dream is anything to go by, she should wind up with a little bit more curve at the end of things). Unfortunately (or fortunately, depending on who you're asking), at barely over five feet, she's entirely too short for that business. Despite the slenderness, there's some good muscle tone on her body, if of the lean kind more often found on runners, with a little more in the arms from her bo work. Tamaki has a number of incidental scars on her body, legacy of the usual childhood scrapes and mostly faded almost entirely; more distinguishing are her hands, typically callused in odd places from the rubbing of thread or pricking of needles, with a latticework of thin white lines criss-crossing her palms; she often wears gloves to hide the latter.
Voice: On the lower end of the soprano scale, the most prominent thing about Tamaki's voice is her thick Osakan accent. She's proud of her heritage, and even after living in Tokyo for several years sticks to the dialect of home. She has a clear, carrying voice, and in her enthusiasm tends to get very loud -- measure excitement in decibels, if you will. She sings pleasantly if occasionally off-key, and has a habit of humming while she works. When angry, her voice will rise not only in volume but register as well, hitting high shrill soprano.
Clothing: As an avid seamstress, it's not altogether unexpected to find Tamaki in somewhat unusual garb on a daily basis. She wears her school uniform only when she has to; the moment school's done, it seems, she's changed, usually into something from Japanese street styles. Wamono is a favourite (quoth Wiki: "Wamono is a style that mixes traditional Japanese clothing with contemporary clothing styles."), finding her in a kimono with the skirt cut to show jeans underneath, or frilly blouses and a hakama, or something else entirely. She wears her cosplays out after school sometimes as well, just for a lark, though with the effort that goes into some of those, they're more likely to be worn out on weekends. Costumes aside, Tamaki usually wears dark, vivid colours that make her look dramatic, and prefers clothes with a lot of drape to them, dramatic amounts of fabric that flare out when she spins. She wears geta on a regular basis, either the normal ones (with two ha) or tengu geta (with a single ha, which make a sight to see as she totters precariously for the first few steps before finding her balance), joking that they give her an extra few inches to be able to see things. She's even practised bojutsu in her typical garb, though it's more common to find her barefoot and in a gi while doing so.
 

History: Once upon a time, many MANY years ago, in what was known as the Silver Millennium, a woman gave birth to a pale child who would come to be known as the Daughter of Time.
    As a child, Pluto never knew her father. Rumour had it that her mother had lain with the god Chronos and that this union had produced a child, but she never spoke one way or another in response. If Pluto felt the lack of a father at all, it was an afterthought; she was never much of a child, the duties of guarding the Door of Time made known to her even at a young age. She grew up uncommonly solemn, a desire to run amuck much as any child her age would have suppressed under the expectations laid upon her. "Pluto," she was told, "this is a task that only you can do," and though confused and a little resentful, she had been brought up to do what was expected of her. As a young child, before she took up her post at the Door, she lived in near-isolation in her castle. When she took up her post as the Guardian of Time, hardly more than a child still, she was told by Queen Serenity that there were three taboos she must not break: it was forbidden to allow others to pass through time, to leave the Door, and to stop time, though she had the ability to do all three things. Though it was like dangling candy in front of a child, Pluto mulishly set her teeth and nodded. She would do as told.
    When the twilight of the Silver Millennium came, and its ultimate destruction, Pluto could only watch, helpless, from the Door of Time. Bound by the oaths she had sworn to uphold her duty and the supposedly immutable rules which came with them, she watched friends and kin fall -- and though she knew they would be reborn, it eased her heart not at all. It pained her all the more for the brief contact she had been allowed -- for there, at the end of an era, she met for the first time the other Outer Senshi, only to watch them slip away. But, with nothing else left to her, she settled in alone to watch and wait, and the universe, in time, forgot her altogether. The senshi were reborn, and from far away, Pluto watched and yearned for a life beyond the sterile existence that was all she knew.
    Cut to the future, many years from that Earth the senshi were reborn into, to the thirtieth century and the recreated Lunar Kingdom. A child was born to its rulers, pink-haired and wide-eyed, whom people called Small Lady Serenity. Taunted by her fellows for her powerlessness, Small Lady stumbled upon the Door of Time hidden away in the palace one day. The door opened before the child, then slammed behind her as she stood in the darkness, alone and confused and very much afraid. A moment later, confusion must have surely won out, because there came from the shadows a delighted, "HI!" as Pluto looked upon the first person she had seen in ages. Small Lady, who was already in a nervous state, burst into tears, though the tears abated when Pluto, suddenly solemn, crouched down beside her and offered her a handkerchief. "I'm sure they've told you that princesses never cry," she said, "but it's alright. Everyone does it. Your mother did too, when she was younger." A conversation followed at some length, where Pluto assured the youngster that surely she would come into her powers in due time, and that yes, being told to be patient really did suck. "I'm sure you'll be a beautiful woman like your mother someday," she told the girl, quite earnestly, and Small Lady dried her tears and smiled a little tremulously. For the first time in years, Pluto had a friend, for Small Lady began to visit her quite often -- two isolated souls forming a bond.
    When the initial Black Moon attack hit the Lunar Kingdom, Small Lady ran to the safest place she could think of. The terror coming from the youngster and the pain of once again being helpless to aid her friends must have lowered Pluto's guard, for the nearly-powerless youngster managed to steal one of the keys from her belt and race through the door. Pluto watched, helpless once more, as the first friend she had had in years ran off -- and once again was left, watching, waiting.
    When the Door of Time opened again, Pluto made ready to do as she knew she must: even when the interlopers proved to be senshi, she knew that duty demanded she execute them for traversing the forbidden paths, and she had always (if grudgingly) done her duty. But when Small Lady rushed past them and launched herself at Pluto, hugging her tightly, that resolve melted. Though she had been furious at the girl at the beginning, it had been (for her) quite some time since Small Lady had vanished, and the joy of seeing the girl again made her kind. She allowed the senshi to pass, even knowing it was taboo, giving Small Lady another key that would allow them to find her again and with her help traverse across the timestreams, and even acceded to King Endymion's request to aid them. But when the key she had given the girl reappeared on her belt, Pluto felt her heart clench. She wasn't sure why, but suddenly she suspected the worst. As the winds of chaos suddenly ripped into the timestream, Pluto collapsed, shaking. When Endymion and Tuxedo Mask found her, all she could tell them was that something was horribly, horribly wrong, and that it had to do with the Small Lady.
    The others went looking, but Pluto, bound by her oaths and taboos, was forced back once more to guarding the door. Waiting, sensing the storm beyond, she fought the urge to rush out and help with all her might -- and nearly succeeded, until Diana showed up, telling her just what had happened to the Small Lady. When the tiny kitten offered to guard the door for her, Pluto didn't hesitate, didn't even think to question whether the offer was plausible; she thanked Diana hurriedly and raced off, across space and time, intent only on fixing what she could. As she showed up, she saw the senshi and the Black Moon arrayed there, and Prince Demando laughing maniacally, a ginzuishou in each hand, bringing the two together. She acted on instinct: it was clear warnings were not going to stop him. With the two crystals scant millimetres from each other, Pluto swung the Garnet Rod over her head and slammed it down.
    She had broken the other taboos before, and not felt the consequences. She had left the Door; she had allowed others through time. But this was the third taboo, and here the consequences -- perhaps of all her actions -- came crashing down with her. As Pluto reached out with her will and the added power of the Garnet Orb and forced the flow of time to stop, pain lanced through her. There was a moment of blinding clarity as she fell, and she wondered, 'Is this what it is like to die?' But death did not come that quickly; pain lingered, almost blinding, as she continued to force her will on the timestream long enough Sailor Moon to take the ginzuishous, thanked Diana and, whispering Small Lady's name, died.
    That should have, by rights, been the end of things. But Queen Serenity knew there was worse yet to face her daughter and the other senshi, and so she interceded and made certain that Pluto, like her long-ago compatriots, reincarnated. And so it came to pass that, more than a decade before her past-future self would meet the Inner Senshi, Pluto's starseed found its way to Earth.
    It was the middle of a hot, rainy night in Osaka when the Imawoikiru family's only child was born. Mayumi and Keisuke, both teachers at Kansai University, had been trying to have a child for the past handful of years, and hailed their daughter as a miracle, naming her Tamaki. For the first few months of her life, she was a perfect darling, never crying and seldom causing trouble. This all changed the moment she learned to crawl, however: those adorably chubby arms proved well-suited to hauling her around, and Mayumi was shocked to discover just how far her daughter could move the moment her back was turned. Tamaki got into everything, prompting her parents to try to childproof the house (which only lasted as long as it took her to figure out how to get around things). Mayumi despaired of ever being able to go back to work, as Tamaki only grew more and more unmanageable as she learned to speak and walk.
    At the tender age of three, however, salvation came for her parents. Mayumi's younger brother Toushirou stopped to visit the family on his way home after a budo competition, and when Tamaki found her way into his gear bag, her parents were horrified. Toushirou only laughed, though, even when his niece, jo staff firmly gripped in her hands, took a swing at him. He took her out onto the balcony and began to show her the basics, and when Mayumi expressed concern that three was far too young for that, only pointed out that he'd begun studying not much past that. When, an hour later, Tamaki was still utterly fascinated by the new game she'd been shown, her parents admitted defeat -- and relief, because for the first time in several years, their daughter went to bed quietly and without complaint.
    Tamaki's energy in no wise abated, but with "Uncle Toushi"'s promise in mind, she behaved excellently through the next week, and when he showed up the following weekend with a staff just her size and the promise of regular lessons if 'tousan and 'kaasan said she'd behaved, her manners noticeably improved. Toushirou's lessons continued for the next several years until, at the age of five, he took Tamaki to the dojo for the first time. In her mind, starting school was infinitely less important than this, proof that she was adult enough (to five-year-old eyes) to wear that same white gi and go learn. All the same, school was important, particularly to the daughter of two professors, and Tamaki obliged her parents by putting in the work necessary for her classes, even if she didn't particularly enjoy them. She made decent marks in school, but got by more on native intelligence than actual effort; for all the emphasis her parents put on it, school never felt particularly important.
    Like many children, Tamaki fell in love with anime. The adventures were endlessly fascinating, and while she'd sit there with homework or (more often) some little fussy project in hand, most of her attention was on the screen. She loved most of the stories, grew fond of the characters, and (as so many children do) imagined herself as part of it. At the age of seven, she "borrowed" one of her mother's yukatas and, after an afternoon of scissors and needle and thread, transformed it (adequately) into a Shinsengumi jacket. Mayumi came home to find her daughter in the middle of the room, holding her jo staff like a bokken and proclaiming that she was Captain Okita Souji of the Shinsengumi, and was torn for a moment between anger (she'd been rather fond of that yukata) and laughter. In the end, the latter won out, and as a consequence, Tamaki was introduced for the first time to her cousin Hanako and the wonders of a sewing machine. Hanako, who would remain in Osaka until she started university in Chiba the following summer, taught the younger girl sewing, including the basics of pattern drafting, and by the time her mother's birthday in July rolled around, Tamaki had even (with her cousin's help) made her a new yukata to replace the old one. It was not entirely surprising that, for Tamaki's birthday a month later, Hanako gave her the sewing machine they'd been using. "I won't have time for it at school," she told the girl, "so you'll have to make sure it doesn't get lonely." All childish earnestness, Tamaki had promised this, then ruined the moment by glomping on to Hanako for the next hour. She kept the promise: over the next few years, Tamaki learned the ins and outs of sewing with an unexpected dedication, producing both new costumes and then, as her abilities grew, even some everyday clothes. Another lifelong love had been formed, and her parents smiled and accepted the piles of fabric that found their way into the corners of the house -- after all, there were much worse things Tamaki could have been spending her pocket money on. As she grew older, and her skill improved, a child's love of costumes would become an adolescent's love of street fashion and cosplay, and eventually provide a new source of pocket money -- though there was much that would happen in-between.
    When Tamaki was ten, her parents participated in a three-year exchange program with Kansai University's Tokyo campus. To her, this was a thrill: a new environment, a whole host of new places to explore, and wonders undreamed-of. Knowing full well their daughter could take care of herself (especially once they'd found her a new dojo to train with in Tokyo), and that to forbid her explorations would only be encouraging them, Tamaki's parents tacitly permitted this, so long as she kept her cell phone with her at all times. She did get into a few scrapes, but even at a scrawny ten, she had the attitude to put off most would-be bullies and the abilities to (usually) back up that sass. Her wanderings led her all over the place, to museums and libraries and parks and everywhere she could think of. It was almost a year after her arrival in Tokyo that her wanderings took her out to Harajuku Station for the first time, and she got her first real taste of Japanese street styles. She'd seen them before, on people she passed on the streets, but the riot of colour and style she saw that day made her eyes go wide. Exhibiting her usual tactlessnessfearlessness, she walked up to the nearest group and promptly began inundating them with questions.
    She must have picked the right people: not only did she get answers to almost everything she asked, but also an invitation to come back and hang out the next day. It wasn't long before Tamaki had been adopted as something of a mascot by several of the groups, including both one that favoured Wamono style and a cluster of cosplayers. Now her time after school was divided between lessons at the dojo and hours spent near the station, where her newfound friends proved quite willing to help her out with homework in exchange for a piece of sewing or handcraft. As her grades actually started to improve somewhat, her parents did not inquire too closely into what their daughter was doing; the increasing amount of sewing projects did not seem to be interfering with what she was supposed to be doing, which made them acceptable.
    She was not quite twelve when the dreams began. At first they were vague: panoramic views of space, a planet floating against the blackness in splendid isolation, a single moon and an orbiting station. They meant nothing to her, and Tamaki dismissed them, intent on all the other things occupying her attention. The dreams persisted, though, increasing in vividness and frequency; she saw Earth's moon, a palace, flickers of war and bloodshed and peace and tranquillity, briefer flickers of faces she somehow knew. Her first truly coherent dreams coincided with the earliest Sailor Moon sightings, but Tamaki never considered that there might be any relationship between the two. It wasn't until she was thirteen, a year ago, that they finally coalesced into something more than dreams. As Tamaki slept, a woman who looked much like a slightly older version of herself appeared before her, clad in a sailor fuku that looked awfully like what the cosplayers had been making to go as sailor senshi. In the dream, the woman told her of the coming dangers, explaining that the Sailor Pluto who had been aiding the senshi had died, and that her soul had been sent back in time and been reborn as Tamaki -- and that it was time now for her to awaken and take her place among the senshi. As the dream ended, she slipped into a deeper slumber filled with all of those vague images from earlier dreams, clear now as crystal, and by the time she woke with henshin stick in one hand and the other clutching the Garnet Rod, she had remembered everything.
    It was strange for Tamaki, and probably a little for the other senshi, when she rejoined them; not only did she look a little younger than the Pluto they had known, she acted differently as well. Initial reservations were put aside, however, when Sailor Moon embraced Tamaki's presence wholeheartedly. The loneliness which had come with the dream vanished with that meeting, moreso when a pink-haired blur launched herself at Tamaki with a delighted cry. With her princess and the Small Lady there, and her fellow senshi besides, how could she possibly be lonely?
    Time passed. The senshi grew closer. Tamaki trained, studied (less than she ought have), fought evil, sewed and dressed up in costume, and generally managed to stay out of too much trouble. The one stumbling block was brief: at the end of that school term, Tamaki's parents were due to return to Osaka. Tamaki was torn: on the one hand, she loved her parents, but on the other, both duty and desire held her in Tokyo, and the threat of Galaxia had not yet been resolved. Her parents must have seen something, and not been wholly surprised by it, because they sat her down one evening and asked, quite seriously, if she wanted to stay in Tokyo to finish up her last year of junior high. "I know how hard it can be to move at your age," Keisuke had said, ruffling his daughter's hair, and Tamaki smiled even while trying to scowl at him and pat her hair back into place. "We want you with us, sweetheart, but if this will make you happiest ..." While the original plan had been to have her stay with an elderly couple, close friends and colleagues, Tamaki was not overly fond of this idea: not only would it make senshi activities much more difficult (and they were, after all, in the middle of a battle against their strongest enemy yet!), but it would almost certainly hinder her usual jaunts. She went to Small Lady and arranged to borrow the Luna-P, and with judicious use of its magic, made certain that her parents not only met with Misora and Kyoko, but deemed the two appropriate guardians for their daughter. The arrangements were made for Tamaki to stay in Tokyo for the next year with her fellow Outers, starting at the end of July, along with monetary recompense for her erstwhile guardians and a stipend for Tamaki's personal expenses. She bid her parents farewell, with the promise of frequent visits, and began her lifelong mission to give Misora an ulcermoved in as planned, without mishap. (The Luna-P went back to Small Lady shortly after her parents left for Osaka.)
    Shortly thereafter, once they had defeated Galaxia, Tamaki began feeling something slightly off. Some of her fellow senshi had been having similar misgivings, and so it wasn't too surprising when Sailor Moon approached Tamaki privately to ask for her help. There was a message that she needed to send to another dimension, to assure that the senshi in that world would awaken and be ready to face their foe, and in order to do it, she needed to travel back into time. It took a little convincing -- Tamaki was still somewhat frightened that time-travelling would get her killed again, but Serenity assured her that it would be safe, and since Tamaki'd had some disquieting dreams of her own, and felt a stirring in the timestream, she finally agreed. That night, she took Serenity back in time to when the senshi had first appeared, a year and three months before, and waited while her princess sent her message, then took them back. This was without incident, and while it allayed her fears of her own abilities somewhat, she was still not entirely convinced doing it again wouldn't get her killed. The universe, after all, was a fickle creature.
    A week passed without incident, but in the midst of sketching herself out a new ambitious costume, Tamaki felt something twang at the edge of her senses. Her pen skidded across the paper, her head swam, and slid from the couch to the floor, pale and shivering uncontrollably. Misora, who'd been across the room stretching, was there a moment later, holding the younger girl and asking what was wrong. It took a moment before Tamaki could even figure out what had happened, and quite a few more before she could find the words to explain. A door that had been closed was now open, and the ripple of it down through the timestream had shaken her more than expected; she'd never felt that before in this lifetime. Conversation with her fellow senshi eventually led to sorting out what had happened: the world Serenity had sent that message to was accessible now, and from all evidence, its senshi had not awakened. There was nothing to do but travel to that reality and alert the Crisis Senshi themselves.
    Serenity asked her to take another trip through time -- to the future, now, to ask the future Endymion for a device which would allow them to travel to the Universe. Tamaki grimaced, still mortally convinced this was going to be the death of her, but went. The future had its benefits, in that she got to visit with her friend the Small Lady again, but was also exceedingly awkward. Tamaki knew her former self had harboured some unresolved emotions for Endymion, and even knowing they'd never come to anything and that the man knew nothing of them, it was still half a hundred kinds of weird to interact with him. The stilted conversation could have been attributed to her being out of her element, and when Small Lady dragged her off for a whirwind tour of the Thirtieth Century ("So you remember better, Puu!"), she was more than willing to go. The next morning, Endymion had the device for her, and with a fond hug for Small Lady and a promise to remember her always and that one day she wouldn't have to leave, she thanked the king and made her way back to the present. It was nice, she thought as she reappeared in the apartment, to be back where things made sense!
    By the time the senshi were ready to leave, Tamaki was enthusiastic, dismissing any misgivings as the aftereffects of the door opening: here was a new challenge, a new experience, and besides, this sort of travel was bound to be interesting! She told her parents she would be going on a school trip, packed her things -- sewing kit, a few craft projects, clothing, her henshin stick and wallet and all the extra cash she had -- tucked her favourite bo staff under one arm, and joined her fellow senshi for the crossing. And then, of course, everything went to hell. Stranded in this strange new world, separated from her fellows, Tamaki was at first torn between thinking of it as a grand adventure and being deeply worried, because something felt terribly wrong from the moment she awoke in the Universe. Learning of Serenity's death will plant this "adventure" firmly in the category of "bad".

 
Current Situation: Realising it's impossible for a girl of fourteen to rent an apartment on her own, Tamaki is currently doing her best to fend for herself. Thus far (presuming it's only been a few nights), she's been living on the streets, doing her best to get by with what she has. She naturally has gravitated towards Harajuku Station (wanting, for all her talk of adventures, the comfort of something familiar), though she also haunts places she knows her fellow Outers would often be at, hoping to meet up with them. Though she's never going to admit it, Tamaki is currently very much terrified and alone, and probably about this close to some sort of nervous breakdown if she doesn't come across one of her fellow senshi soon (or some Harajuku denizen takes pity on her and gives her the attention she desperately needs right now). She won't actually wind up going back to school until she has to (probably when Misora and Kyoko get hold of her).
    Sailor Moon's death will almost certainly resonate through the time stream, especially as it makes the future hazy once more, and with paradox there, Tamaki's foremost goal (after finding her fellow senshi) will be to fix things so that the future goes like it should go -- because if Sailor Moon dies, then there won't have ever been a Silver Millennium, and no reason for her past-future self to have left the Door of Time and thus die and be reborn as her, and she might not exist -- oh, she's just a little terrified of that prospect! As far as she's concerned, there has to be a way to bring Serenity back, and she'll be damned if she isn't going to find it. Tell the Crisis Senshi what they're supposed to do, then work on that and find her fellow senshi. The rest is just details, and she's never been one to dwell on details.

Warrior Information

Symbol: the planetary symbol of Pluto, a capital letter P with a line extending perpendicular to the base
Main Color: olive green    
Secondary Color: charcoal grey    
 
Transformation Phrase: "Pluto Crystal Power, Make Up!"
Transformation Sequence: Tamaki raises her hand, henshin stick clasped in it, and calls out (in classic mahou shoujo fashion) her henshin phrase. The symbol at the crown of the stick starts to spin; as it does so, it appears as if wisps of smoke emerge from it. These resolve into vaguely human forms, shades from the underworld, which form a whirling cloud that obscures Tamaki's form. They move faster and faster in tightening circles, until they envelop Tamaki's silhouette entirely. A burst of deep olive light, followed by what seems like a drift of charcoal-grey cinders, reveals Pluto, back to the camera, hovering a foot above the ground. She raises her right arm, clasping the last of the shadowy forms, which becomes the Time Staff; over the upraised left, light coalesces into the Garnet Orb. As she turns towards the camera, she brings her hands together. Another brilliant burst of light obscures her for an instant, and when it clears, Sailor Pluto is standing with her left foot pointed forward and her right turned out (somewhat like third position in ballet), Garnet Rod planted before her and held with her right hand, Orb tilted out and to the right. She grins broadly, though the expression is a little disquieting.
Introduction Phrase: "Invoked by the new crisis, Sailor Pluto, returning with spirit!"
As she says this, Pluto pivots from facing away towards whomever she's speaking to. She starts with her staff upside-down, but with the last three words, sweeps it up to plant firmly before her, ending with it tilted slightly towards the person.
 
Fuku

Tiara: Gold with a particularly dark olivine (peridot) at the centre.
Hair: Pluto's hair returns to its true silver-blonde colour, and falls in loose waves down her back. It is held back just slightly with an enamelled olive-green chain, two lengths that meet at the centre to loop around a similarly enamelled inch-wide ring. Her bangs still fall free in the centre, though the longer strands are caught back by the chain as well.
Earrings: Enamelled olive-green rings about two inches in diameter, a tiny replica of a time key in silver and garnet dangling in the centre of each one.
Choker: Olive green with a gold star at the centre.
Sailor Collar: Olive green with a thin white stripe on the outer edge.
Front Bow: Charcoal grey, with an olive green orb at the centre.
Bodice: Plain white.
Gloves: Pluto's gloves are white and extend halfway up the arm, with a trio of olive green rings at the top. They cover the back of her hand to just over the knuckles, like the hand protectors used in some martial arts, and secure with a loop around the middle finger. Where the loop joins the fabric, there is a small garnet. Despite being purely made of fabric (albeit layers of it with some padding), they are actually fairly sturdy, and will help make any bruises acquired across her hand somewhat less bad.
Skirt: Olive green, comes down to about mid-thigh.
Back Bow: Charcoal grey.
Shoes: Tamaki would have loved to have geta in her fuku, which is precisely WHY she doesn't get them. They'd be a health hazard. Instead, she's got sturdy combat boots, laced up almost to the knee, which add about two inches to her height due to sturdy sole and slight (solid) heel. They're deep olive green, worn over charcoal-grey socks that just peek out over the top, and with charcoal grey laces. Carved into the sides is a key-like design reminiscent of her Time Staff.
Accessories: Pluto wears a belt low on her hips, formed of flat silver links with inlaid garnets. Dangling from this may be any number of ornate garnet-studded keys (typically between three and seven), which may be used to open the Door of Time. It's awfully hard for anyone but her to remove one, though it has happened (thank you, Pink Spore). (per manga)
 

Attacks
 
Name: Time Stop (there are no words required; this is a descriptive term rather than an attack phrase)
Effect: Pluto holds the Garnet Rod before her, raises it, and then slams it down into the ground. Time stops. It's that simple. Technically, even the actual motion is a formality, as a strong enough exercise of will is sufficient to halt the timestream, but the one time prior she's used it, that's how it looked.
Restrictions: Unless Pluto decides to allow you to move after the Rod comes down, you aren't moving. There is no stopping it, no dodging -- really, it's pretty nasty. To be fair, it doesn't hold long -- a minute at the outside, though Dramatic Shoujo Monologues Prior to Death may not count. The trade-off? Stopping time is forbidden, which means that if she uses it, Pluto dies. While technically the nature of her starseed (and thus existence) can potentially allow her to return after death (as with her first demise), it's unpleasant at best and never without consequences.
 
Name: Restless Shades
Effect: Pluto holds the Garnet Rod before her, parallel to the ground, eyes closed. She slowly brings it upright, and as it moves, flickers seem to surround and extend from the Garnet Orb. When it is in the vertical position, her eyes open, and she whispers, "I call the restless shades." Shadowy power spills out from the Garnet Orb in every direction, taking the form of vaguely human shapes (much as with her henshin), which then strike at her enemies. They pass through the target rather than actually striking them, however, and leave behind both the unnerving feeling of someone having walked over your grave and a deep exhaustion that permeates physical, mental, and spiritual levels.
    This is Pluto's one "real" attack power, or rather the one real attack that doesn't leave her dead in the process. It calls the spirits of the restless dead to her aid, and as they pass through someone, they make one feel almost as though they, too, are a ghost -- albeit a more typical one, passive and always tired. At its best, with an individual already wearied or weak of will, it can result in unconsciousness; at worst, it will sap energies a little, at a minimum of ten percent of one's typical energy per connecting shade.
Restrictions: Pluto can use this attack up to three times per henshin; in the first use, it will call four shades, and each subsequent use will halve that number. Used to the utmost, it will leave her weary but not unconscious. The shades can target the same individual or different ones, per Pluto's choice, and are unhindered by physical barriers; magical ones will stop them, and they can be dodged, though they move with the speed and mobility of a person in very good shape. From manifestation point they have ten seconds of "activity" in which to strike their target and will continue to give chase until the end of that time. Once they have hit a target (or a magical shield of reasonably good strength), they will dissipate. Strength of purpose or will can lessen the effects, though the more tired an individual already is, the more susceptible they will be. The effect lasts a minute.
 
Name: Still the Sands
Effect: Once again, Pluto raises the Garnet Rod, holding it vertically. The Orb pulses, regular beats like the ticking of a clock; superimposed over it can be seen an hourglass, sands falling steadily. Pluto whispers, "I call for the stilling of the sands." As she speaks, the Garnet Orb itself slews sideways, leaving the hourglass parallel to the ground, sands motionless. A sphere of ten-foot radius around Pluto is momentarily engulfed in a brilliant burst of garnet light, which fades almost instanteously.
    For as long as this power is in effect, everyone who was in that sphere originally -- and who stays in that sphere, or leaves it for no more than a few seconds -- is seemingly unaffected by any attacks that hit them. This includes physical blows, magic, and just about anything else you can think of. The problem? When the power wears off, or you leave the sphere for more than three seconds, every bit of damage you took comes crashing down on you at once. That's gonna hurt in the morningright now.
Restrictions: At the longest, Pluto can hold this for thirty seconds -- and that's if she's doing nothing but concentrating on this. The easiest way to break the spell is to hit her; that's likely to shock her out of focus. While it's active, she won't be able to do much more than simple defensive maneuvers, and if she leaves the area of effect, the power is automatically terminated. The power is extremely draining, and can realistically be used once per henshin, at which point (if stretched to the full time) Pluto will be winded and a little light-headed for a few seconds before recovering. Doing it a second time throws her out of henshin after fifteen seconds, cancels the power, and can knock her out in the process as well -- needless to say, the odds of that happening short of last-ditch efforts are slim.
 
Other Powers: Technically, senshi attacks aside, Pluto has other vague abilities tied into her connection to the timestream and the Door of Time. First is an intrinsic awareness of the timestream that, though sharpened in senshi form, is still present as Tamaki; if something is messing up the timestream (like, for example, Serenity's death), she's likely to know, though this awareness may be anything from "Something is rotten in the state of Denmark ... I think?" to "OH SHIT WHO DID WHO WITH WHAT NOW?!" She can travel through the nullspace of the Fourth Dimension, thus going forward or backward in time, without having to worry about getting lost, and though she's not supposed to, can take others along with her; as long as they're with her, or in contact with one of her keys, they will be able to traverse the Fourth Dimension without trouble. This is purely an ability to move within time; space is unaffected.

This attack gets listed separately because Minty deemed it to be a Basically Useless Plot Power. Whee.
Name: Seal the Door
Effect: Pluto raises her staff above her head and calls out the words. She spins it around, olive green light forming an increasingly brilliant nimbus about it, as the world darkens about her. As it spins, she chants, "Right the breaking of the universe's law; tread the path to close the way. By blood and word, my will be done!" She steps forward, bringing the butt of the staff down hard on the ground; as it slides through her hands, it seems to slice them so that blood streaks the metal of the Rod. "Seal the door!" she cries, and the light explodes outward in a brilliant (but harmless) burst. For a moment, the Door of Time can be seen behind her, vague in the light, the doors slamming closed with a deep sound that echoes in the bones of everyone there; it has an eerie, ominous finality. The outcome is that the Door of Time will be sealed between where she is and her target location (definition of both to be decided by Plot, but it usually works in the realm of galaxies and dimensions or, at its smallest scale, solar systems), allowing her to bar travel from other worlds and times.
Restrictions: This is an exceedingly draining attack, as to be expected from its power. After using it, there is a three in four chance that Pluto will de-henshin then and there; even if she doesn't, she's going to be utterly exhausted, typically requiring several days of bed rest before she's up and about again, and may even collapse and fall unconscious (particularly if she's used other attacks prior). There is realistically no way to dodge or block it, though with time and power and knowledge, the seal could theoretically be broken. Energy drain aside, her palms will get sliced up and there is some blood loss, though it's relatively mild compared to what the attack itself takes out of her. The attack leaves thin cuts across the palms of her hands, which in turn will leave scars that persist even out of senshi form. For all Tamaki knows, IT JUST MIGHT KILL HER TOO (she didn't exactly figure out last time, since THEY ALL DIED THEN).


 Weapon: The Garnet Rod, fusion of the Time Staff and the Garnet Orb. The staff itself is formed of a silver-hued metal, much like her belt and the time keys; it is roughly six feet tall (standard bo size; it tops out at just over seven feet when the Garnet Orb is attached), formed of a sequence of spheres and cylinders of varying lengths, though it moves smoothly in Pluto's hands. There are two sets of three jagged prongs on it, reminiscent of the teeth of a key: one set about four feet up, where Pluto typically grips the staff, the other a foot shy of the base. The Garnet Orb is a fist-sized sphere of deep crimson garnet, mounted on a vaguely cone-shaped base at the top of the Time Staff. From the base of the jewel, a large heart-shaped arc of metal extends up around the gemstone, a smaller heart sitting at the top. The base of the second heart sports a smaller garnet, while its top has a silver sphere. At either side of the base of the larger heart are two arcs of metal, each tipped with a round silver sphere. Unless you are Pluto herself, separating the Rod into its component parts is impossible; furthermore, to any other holding it, the Rod is unwieldy at best, feeling as though it is disproportionally heavy and oddly weighted. To Pluto itself, however, it always feels precisely balanced and weighted. If it's not supposed to be used as a bo on occasion ... well, no one ever told Tamaki that, or at least not often enough that she chose to remember.

Writing Sample

Time stops, Pluto dies. The EndBeginning.